Edward Elric (
rewritethis) wrote2012-08-02 10:48 pm
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Entry tags:
witchesreign app
Character Name: Edward Elric
Series: Fullmetal Alchemist (the first anime)
Gender: Male
Age & Canon Point: 16, during the last episode; he ends up here after reviving Al instead of Weimar Germany, losing his arm and leg again along the way.
Requested Sponsor: Carbuncle
Entry position (Cadet, SeeD, Instructor, other): Cadet
History: No previous RP history. Wiki links here and here.
Abilities & Physical Abnormalities:
Firstly and most obviously, Ed is a talented alchemist. If he knows the composition of a material (and he probably does), he can reshape or otherwise change it pretty much however he wants, by drawing an appropriate transmutation circle around it or even just clapping his hands together. He specialises in metals but isn't at all restricted to them. The main limiting factor on alchemy is the Principle of Equivalent Exchange - you can't create matter out of nowhere. Also, performing alchemy on human bodies / other animals is not a great idea.
Secondly and nearly as obviously, his right arm and left leg are prosthetic. Specifically, they're advanced metal prosthetics called automail. They're cool, but they have downsides: they're heavier than regular limbs, he has no tactile sensation in them, they make him especially vulnerable to changes in environmental temperature, and he doesn't have the expertise to repair them by himself if/when they break (though he can do maintenance work like oiling them).
Thirdly, he has martial arts training. He's a decent fist fighter with or without alchemy and has used polearms and hammers on occasion, but his favourite weapon is the cover of his automail arm, transmuted into a blade.
Finally, he can twist absolutely anything into a slur on his height. He's about 5'2", for the record.
Personality:
Going by first impressions, you might consider Ed an arrogant brat with an impulsive streak and a hair-trigger temper. He's brash, cynical, stuck up, prone to violent outbursts (doubly so when his little brother isn't around to hold him back) and shamelessly rude to very nearly everyone, including his supposed superiors. He defies part of the stereotype by actually being ridiculously clever - he managed to get himself hired by the military at the age of twelve - but that mostly just makes him more insufferable, except when he undermines that intelligence by failing to think ahead. So you'd be correct - but at the same time, he's a damaged young man who's been tossed around by the universe for much of his life, and a nicer person than you might expect of him after what he's been through.
It helps to know a little backstory here. He and his brother are practically orphans, since their father left home when they were both young and their mother died some years later. Since he was the older of the two, it fell to Ed to grow up first, and fast - faster than would normally be healthy. This naturally led to some... errors of judgement, but it also cemented the sense of responsibility and obligation which would become his defining trait. When Ed decides he's going to do something, come hell or high water he will do it; if things don't turn out well, they are his mess to clean up, and nobody else's. His determination gets him into more trouble than it gets him out of, but that's never stopped him.
In fact, the only thing that can sometimes cause said determination to waver stems from the same sense of obligation: Ed is much more altruistic than he'd like to think. If he meets someone he thinks he can help out, he might gripe about it or rationalise it away as something like "teaching them to walk on their own feet", but he'll do it more often than not. On the other hand, failing to help people is something he finds difficult to forgive, regardless of extenuating circumstances - and that definitely goes for his own failures as well. If you catch him in one of his infrequent introspective moods, he might even talk about them.
Ultimately, the basis of Ed's philosophy is the same as that of his alchemy - the Principle of Equivalent Exchange mentioned above. To obtain anything, you must sacrifice something of equal value; conversely, whoever sacrifices something will obtain something in return, even if they didn't expect it or notice at first. Applied to a way of life, that means never shirking your own responsibilities and earning your own happiness. Having grown up and witnessed the imperfection of the world around him, Ed no longer believes that equivalent exchange is an absolute law, but he still feels like the world would be a better place if it was, so he tries to live up to it.
In summary: beneath an annoying exterior and a thick layer of angst, he's a surprisingly kind-hearted person who only needs a little cajoling to properly show it. Just avoid the word "short". And "small". And "pipsqueak", and "chibi", and "beansprout", and "speck of dust", and...
What are your plans for the character in-game?
To explore what was maybe glossed over a little bit in the movie: how does someone like Ed, driven by and confident in his own worldview, adjust to a setting that doesn't follow the rules he's used to? Initially he'll just want to get home, but given enough time to bounce his personality off other characters, that might change. Plus, he'll have to get used to all the modern technology, which could be entertaining.
Anything else?
There's no good reason for him to have his automail arm and leg with him at this point in canon, much less attached to him, but I'd like to handwave them as being there anyway. Um, if that's allowed. :D;

i) IC Questionnaire
What do you prefer to be known as? Edward is fine.
How old are you? Sixteen - what? What's that look for? It's true! What, are you trying to call me so tiny I could pass for a baby? Do you want me to show you who the real babies are around here?!
Do you have any history in combat? Oh, I'll give you combat, you little -
If so, have you ever killed? [The question abruptly cools him down mid-rant.] ...Yeah, I have. As a dog of the military.
i) How do you feel when you get involved in some project that calls for immediate and rapid activity? I'm all for immediate and rapid!
ii) Do you organize and initiate leisure activities? Leisure? This is an academy, right? Do you really care about what I do when I'm not working? [Besides, it's not like he intends to hang around long enough for it to matter.]
iii) What role do you take when working in a group? Any. Hell, all of them if it means they don't get in my way.
iv) How talkative are you around other people? I'm talking to you right now. You work it out.
v) What three things would you want to have with you on a desert island? State your reasoning. I guess "a boat and two oars" isn't the answer you're looking for. Well... a knife is pretty much all you need if there are plants and animals nearby. If nothing else can live there, you don't have a chance anyway. A knife to get food, and... some medicine for whatever the most likely disease is. The third thing, maybe, depending on climate... No, screw it, a boat and two oars.
vi) Is it important to be liked by a wide range of people? Only if you like setting them up for disappointment.
vii) When the odds are against you, is it worth taking a chance? Depends what you're willing to risk. ...I wouldn't. I'm not that stupid.
viii) Do you consider yourself to be an impulsive person? Never heard that one before. Next question?
ix) Would you agree that planning things ahead takes the fun out of life? I make plans! I just plan as much as I need to.
x) Do you like surprises? They're gonna happen whether I like them or not.
xi) Do you sometimes wonder if there is something wrong with you? Dammit, I'm still growing! Just ask my mechanic! Still! Growing!!
xii) Do you consider yourself to be smarter than your superiors, and disagree with their decisions? Heh, you obviously haven't met them.
xiii) Lastly, how do you feel about cabbages? Uhh - about as strongly as they feel about me? [Finally!]
iii) Bracket/Commentspam RP sample.
[Ed likes libraries. At least, he thought he did before walking into this one. It's only now that he realises his love for them was sadly conditional - specifically, on the condition that they contain at least one damn thing he wants to read. It doesn't help that he's not completely sure what he does want to read, other than knowing it's either extremely well-disguised or not here. The only thing he's found so far that even mentions gates was some junk filed under Engineering, and that was a good ten books on the floor ago. He's going to run out of leg room soon...]
They call this a library? The hell is wrong with them?!
[...if he doesn't get kicked out for disrupting other people first.
He drops another textbook onto his growing pile of rejects.]
Ugh, I'm sick of this. Al! Hey, Al! Let's go look for some other libr-
[He stops. If he's embarrassed at having just talked to himself in the middle of a quiet library, it's overshadowed by the venom with which he resumes laying waste to the shelf in front of him. As long as nobody intervenes, it looks like he'll be there for a while.]
Series: Fullmetal Alchemist (the first anime)
Gender: Male
Age & Canon Point: 16, during the last episode; he ends up here after reviving Al instead of Weimar Germany, losing his arm and leg again along the way.
Requested Sponsor: Carbuncle
Entry position (Cadet, SeeD, Instructor, other): Cadet
History: No previous RP history. Wiki links here and here.
Abilities & Physical Abnormalities:
Firstly and most obviously, Ed is a talented alchemist. If he knows the composition of a material (and he probably does), he can reshape or otherwise change it pretty much however he wants, by drawing an appropriate transmutation circle around it or even just clapping his hands together. He specialises in metals but isn't at all restricted to them. The main limiting factor on alchemy is the Principle of Equivalent Exchange - you can't create matter out of nowhere. Also, performing alchemy on human bodies / other animals is not a great idea.
Secondly and nearly as obviously, his right arm and left leg are prosthetic. Specifically, they're advanced metal prosthetics called automail. They're cool, but they have downsides: they're heavier than regular limbs, he has no tactile sensation in them, they make him especially vulnerable to changes in environmental temperature, and he doesn't have the expertise to repair them by himself if/when they break (though he can do maintenance work like oiling them).
Thirdly, he has martial arts training. He's a decent fist fighter with or without alchemy and has used polearms and hammers on occasion, but his favourite weapon is the cover of his automail arm, transmuted into a blade.
Finally, he can twist absolutely anything into a slur on his height. He's about 5'2", for the record.
Personality:
Going by first impressions, you might consider Ed an arrogant brat with an impulsive streak and a hair-trigger temper. He's brash, cynical, stuck up, prone to violent outbursts (doubly so when his little brother isn't around to hold him back) and shamelessly rude to very nearly everyone, including his supposed superiors. He defies part of the stereotype by actually being ridiculously clever - he managed to get himself hired by the military at the age of twelve - but that mostly just makes him more insufferable, except when he undermines that intelligence by failing to think ahead. So you'd be correct - but at the same time, he's a damaged young man who's been tossed around by the universe for much of his life, and a nicer person than you might expect of him after what he's been through.
It helps to know a little backstory here. He and his brother are practically orphans, since their father left home when they were both young and their mother died some years later. Since he was the older of the two, it fell to Ed to grow up first, and fast - faster than would normally be healthy. This naturally led to some... errors of judgement, but it also cemented the sense of responsibility and obligation which would become his defining trait. When Ed decides he's going to do something, come hell or high water he will do it; if things don't turn out well, they are his mess to clean up, and nobody else's. His determination gets him into more trouble than it gets him out of, but that's never stopped him.
In fact, the only thing that can sometimes cause said determination to waver stems from the same sense of obligation: Ed is much more altruistic than he'd like to think. If he meets someone he thinks he can help out, he might gripe about it or rationalise it away as something like "teaching them to walk on their own feet", but he'll do it more often than not. On the other hand, failing to help people is something he finds difficult to forgive, regardless of extenuating circumstances - and that definitely goes for his own failures as well. If you catch him in one of his infrequent introspective moods, he might even talk about them.
Ultimately, the basis of Ed's philosophy is the same as that of his alchemy - the Principle of Equivalent Exchange mentioned above. To obtain anything, you must sacrifice something of equal value; conversely, whoever sacrifices something will obtain something in return, even if they didn't expect it or notice at first. Applied to a way of life, that means never shirking your own responsibilities and earning your own happiness. Having grown up and witnessed the imperfection of the world around him, Ed no longer believes that equivalent exchange is an absolute law, but he still feels like the world would be a better place if it was, so he tries to live up to it.
In summary: beneath an annoying exterior and a thick layer of angst, he's a surprisingly kind-hearted person who only needs a little cajoling to properly show it. Just avoid the word "short". And "small". And "pipsqueak", and "chibi", and "beansprout", and "speck of dust", and...
What are your plans for the character in-game?
To explore what was maybe glossed over a little bit in the movie: how does someone like Ed, driven by and confident in his own worldview, adjust to a setting that doesn't follow the rules he's used to? Initially he'll just want to get home, but given enough time to bounce his personality off other characters, that might change. Plus, he'll have to get used to all the modern technology, which could be entertaining.
Anything else?
There's no good reason for him to have his automail arm and leg with him at this point in canon, much less attached to him, but I'd like to handwave them as being there anyway. Um, if that's allowed. :D;

i) IC Questionnaire
What do you prefer to be known as? Edward is fine.
How old are you? Sixteen - what? What's that look for? It's true! What, are you trying to call me so tiny I could pass for a baby? Do you want me to show you who the real babies are around here?!
Do you have any history in combat? Oh, I'll give you combat, you little -
If so, have you ever killed? [The question abruptly cools him down mid-rant.] ...Yeah, I have. As a dog of the military.
i) How do you feel when you get involved in some project that calls for immediate and rapid activity? I'm all for immediate and rapid!
ii) Do you organize and initiate leisure activities? Leisure? This is an academy, right? Do you really care about what I do when I'm not working? [Besides, it's not like he intends to hang around long enough for it to matter.]
iii) What role do you take when working in a group? Any. Hell, all of them if it means they don't get in my way.
iv) How talkative are you around other people? I'm talking to you right now. You work it out.
v) What three things would you want to have with you on a desert island? State your reasoning. I guess "a boat and two oars" isn't the answer you're looking for. Well... a knife is pretty much all you need if there are plants and animals nearby. If nothing else can live there, you don't have a chance anyway. A knife to get food, and... some medicine for whatever the most likely disease is. The third thing, maybe, depending on climate... No, screw it, a boat and two oars.
vi) Is it important to be liked by a wide range of people? Only if you like setting them up for disappointment.
vii) When the odds are against you, is it worth taking a chance? Depends what you're willing to risk. ...I wouldn't. I'm not that stupid.
viii) Do you consider yourself to be an impulsive person? Never heard that one before. Next question?
ix) Would you agree that planning things ahead takes the fun out of life? I make plans! I just plan as much as I need to.
x) Do you like surprises? They're gonna happen whether I like them or not.
xi) Do you sometimes wonder if there is something wrong with you? Dammit, I'm still growing! Just ask my mechanic! Still! Growing!!
xii) Do you consider yourself to be smarter than your superiors, and disagree with their decisions? Heh, you obviously haven't met them.
xiii) Lastly, how do you feel about cabbages? Uhh - about as strongly as they feel about me? [Finally!]
iii) Bracket/Commentspam RP sample.
[Ed likes libraries. At least, he thought he did before walking into this one. It's only now that he realises his love for them was sadly conditional - specifically, on the condition that they contain at least one damn thing he wants to read. It doesn't help that he's not completely sure what he does want to read, other than knowing it's either extremely well-disguised or not here. The only thing he's found so far that even mentions gates was some junk filed under Engineering, and that was a good ten books on the floor ago. He's going to run out of leg room soon...]
They call this a library? The hell is wrong with them?!
[...if he doesn't get kicked out for disrupting other people first.
He drops another textbook onto his growing pile of rejects.]
Ugh, I'm sick of this. Al! Hey, Al! Let's go look for some other libr-
[He stops. If he's embarrassed at having just talked to himself in the middle of a quiet library, it's overshadowed by the venom with which he resumes laying waste to the shelf in front of him. As long as nobody intervenes, it looks like he'll be there for a while.]